Argenti Ignis
Game Designer & Developer — Immersive Worlds | Horror Mechanics | AI Behavior
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[SUMMARY]
I’ve spent over five years working independently on personal game projects, exploring everything from level design to AI systems and gameplay scripting — starting with unity but working mostly in Unreal Engine. Through this hands-on experience, I’ve worked across multiple pipelines and development styles, which has helped me become adaptable, resourceful, and highly self-driven. Now, I’m excited to take the next step — to collaborate with a team, learn from others, and bring a bigger, shared vision to life.
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[CORE SKILLS]
[ENGINES] Unreal Engine 5 (Blueprints, C++), Unity (C#)
[DESIGN] Level design, enemy AI, procedural content, horror pacing
[TOOLS] Blender, Audacity, Git, Photoshop, Substance
[SYSTEMS] Save/load logic, navmesh manipulation, camera scripting, UI transitions
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"The Printer Follows" — Unreal Engine 5
Psychological horror game where a machine becomes sentient
- Built custom AI that follows and monitors player based on sight & sound
- Used Widget scripting to create unsettling UI overlays
- Procedural dialogue system with randomized monologues
- 2,000+ downloads, featured on Unreal subreddit horror showcase
"Dead Data" — UE4 (Solo Dev)
Stealth hacking game set inside a dystopian corporate network
- Designed core gameplay loop around packet-routing minigame
- Created a custom input system mimicking retro typing mechanics
- Integrated cutscenes using shared media player across levels
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🎓 EDUCATION
Self-Taught | 1000+ hours in Unreal Engine | Active on GitHub and bug bounty community
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🏆 EXTRAS
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- Linux-native dev, builds fully tested cross-platform